World Box is a high fantasy chaos simulation sandbox – Big Boss Battle (B3)

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Want to throw nukes at elves or level a volcano with a meteorite? World box has you covered.

Entitled on Steam as a divine simulator, World box exists in an interesting space. You can take an active role in the human life of your planet, fine-tuning everything from sand dunes to volcanoes; Or maybe you’ll just watch in slow motion, interfering every now and then for a bit of chaos.

World Box has been in development for a while now and while the Steam version we’re playing isn’t available yet, it’s available on Google Play and iOS right now. It has changed tremendously during that time, and although – from the UI and the developer’s own missive – it’s not nearly complete yet, it has well over fifty features as well as plenty of crafting tools. land and creation of creatures.

It features four sentient beings: Elves, Orcs, Humans, and Dwarves, each with their own buildings, unit designs, and cultures. It also features a host of other creatures and “hero” units; everything from rats and zombies to Cold Ones – a reference to Game of Thrones, rather than beer. That said, there are terraforming ants, dragons, Santa Claus, and even another hand (like your cursor) that slides around the screen to play with things.

Every time you start the game you get a randomly generated world. These are particularly well generated, with peaks and valleys, as well as sandy shores, trees, and a bit of flora and fauna. I wish there were tools for World Box to spawn in more islands / landmass like this after the initial phase is complete, as I am not patient enough or skilled enough to use the included tools to paint coves and mountain networks over the world in the same way it can.

Once the map appears, you can load it, save it, or get to work filling it up. It’s just a simple matter of selecting and dropping, with no fees or unlocking options required. You can immediately plug in any volcano or spawn as many more as you want – or spawn gray mud or throw a bowling ball around the world.

Where I think it all gets fun is when you start to bring sentient beings down. Once dropped off, they rush to settle in a city, start building houses, collecting food. You can click on each of them. They are named, they have favorite foods, inventories, traits, hometowns, and cultures. You can bookmark them as well, making sure you can keep an eye on Ychir the human Atedab and their exploits. They could make the king, maybe they’ll get some brilliant historical artifact to use as a weapon; maybe they will starve to death trying to found a new village. It’s fun to see all of this unfold in real time, and it’s amazing how much information is piling up at the same time.

In this way, it’s quite similar to big strategy games or simulation games. I’m a huge fan of Crusader Kings and Football Manager due to the sheer amount of data that all works at the same time, so that ticks a lot of the boxes that I look for in games. Recent updates to World Box have made it even more appropriate. In addition to Nations and Villages, there is now also Culture, including, which carries technology within it. It passes through villages or even nations, and over time it pushes certain regions of the world to develop beyond others. This new addition means you can generate 1000 years of history (I recommend speeding up the game for this) with elves spread all over the land before you throw humans on a continent. This creates a chasm in the technology and technique that we sometimes see dressed up as a low magic fantasy in the media.

I’ve been a huge fan of putting loads of beings on a gigantic new map, and just letting them exist for hundreds of years without interfering… like an interactive, random screensaver. In a recent game all I did was snub a volcano, but otherwise I let more than 700 years of history unfold across a chain of continents. Empires rose and fell, there was an 8 year world peace where only one nation existed, but then rebellions tore them apart until over 100 years later when the world formed and stabilized. Watching the territories move was fantastic, and knowing that I could drop a nuclear weapon, sink them, or release zombies at any time – if I was bored – definitely felt like it captured the element of simulation of God.

The future of World Box looks bright. At the time of writing this article, it has just hit version 0.10.0, which certainly implies that there is a lot more planned. It will launch on Steam in the future, but you can pick it up on mobile in the meantime.


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